
This is a known weakness/omission in the game, which is bad in a RP sense, especially with Nick, Piper and Hancock. And then I found, that he would under no circumstances return to his Agency in Diamond City. Lately (because I forgot) I sent Nick Valentine during Far Harbor to a FH settlement, because I wanted to do something without him. So I just want to report it, because I think, something you fixed/did with the scripts may have this effect, not bad at all, but different.ġ) The Load Accelerator, but this thing just raises frame rates during loading sequences, using a hook into the Direct3D interface, it changes nothing in the data files and seems to work fine. In all the games before this MM quests where rather sparse, and only happened when I talked to Preston (before taking the Castle), and very rarely after taking the Castle. I do not see this as a bug, but it is highly unusual, never had it in this intensity before. And I just took the Castle, and the moment (really seconds) I connected the transmitter to its power generator I received two new MM quests (two settlements with troubles, both of them new). Every time, I had now around 4 such quests, nothing from other settlements.

While working normally, suddenly every time I arrive in Sanctuary a settler has a 'Raider Trouble' quest for me. What I see: Now - in contrast to earlier games - Minutemen quests seem to have lost their 'stopgap'.

I finished Automatron and Far Harbor DLCs. I started a new game, no save in the folder, with this setup. I use the latest patch and the latest UFO4P (2.1.1). Just a small observation, probably not a bug:

Vivid Fallout - All in One - Best Performance.esp I use latest 2.01 version and I try disable UFO4 and talk Arron,Shelbie,Maddox not working but Katelyn work 2 type disable and enable UFO4 Make sure you're using the latest version. That bug was already fixed in a previous update.
